﻿<Modularity:ModuleCatalog 
  xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
  xmlns:Modularity="clr-namespace:Microsoft.Practices.Prism.Modularity;assembly=Microsoft.Practices.Prism"
  ><!-- {Binding OutputDisplay, Source={StaticResource Client:ModuleNames}}-->
	<Modularity:ModuleInfoGroup InitializationMode="WhenAvailable">
		<Modularity:ModuleInfo ModuleName="Output Display"
        ModuleType="DanielVaughan.Calcium.Modules.Output.OutputModule, DanielVaughan.Calcium.Client.Silverlight, Version=1.0.0.0"/>
	<!--<Modularity:ModuleInfo ModuleName="Text Editor" 
		Ref="DanielVaughan.Calcium.TextEditor.xap" InitializationMode="WhenAvailable"
        ModuleType="DanielVaughan.Calcium.TextEditor.TextEditorModule, DanielVaughan.Calcium.TextEditor, Version=1.0.0.0"/>-->
		<!--<Modularity:ModuleInfo ModuleName="GameEditor.GameList"
      ModuleType="GameEditor.GameList.GameListModule,
      GameEditor.GameList, Version=1.0.0.0"
      InitializationMode="WhenAvailable">
			<Modularity:ModuleInfo.DependsOn>
				<sys:String>GameEditor.Client.Data</sys:String>
			</Modularity:ModuleInfo.DependsOn>
		</Modularity:ModuleInfo>-->
	</Modularity:ModuleInfoGroup>
</Modularity:ModuleCatalog>
